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Displaying the 5 most recent SVN commits

SVN Revision 2146

Posted 1 day ago ago

Commit from graveen

Log Messages
- Fixed: Encoding for non-english characters (2nd !)

Files Changed:
MODIFY - DOLSharp/trunk/DOLBase/Constants.cs

View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2146

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SVN Revision 2145

Posted 1 day ago ago

Commit from tolakram

Log Messages
- Reverted: Previous change to Unicode caused all players to be banned on login.

Files Changed:
MODIFY - DOLSharp/trunk/DOLBase/Constants.cs

View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2145

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SVN Revision 2144

Posted 2 days ago ago

Commit from graveen

Log Messages
- Fixed: foreign characters are now displayed correctly in the client

Files Changed:
MODIFY - DOLSharp/trunk/DOLBase/Constants.cs

View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2144

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SVN Revision 2143

Posted 4 days ago ago

Commit from yemla

Log Messages
Added: Gameliving for Vamp/Mauler to regen 1% mana every 4sec out of combat if under 15% total mana.

Added: Gameplayer for Warlocks when casting primary spells. secondary spells get the spell range of the primary.

Added: Uninterruptable now displays correct live delve info.

Changed: Gameplayer for Vampiir stealth buff now instead if target has the buff targets stealth skill is decreased, if target has spell stealth detection is increased by value.

Changed: Chamber, Removed un-needed code, added several pre-checks for castingspell, Fixed issue where sometimes chamber would think you where trying to load it on disabledskill. Added correct delve info.

Files Changed:
MODIFY - DOLSharp/trunk/GameServer/gameobjects/GameLiving.cs
MODIFY - DOLSharp/trunk/GameServer/gameobjects/GamePlayer.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Warlock/ChamberSpellHandler.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Warlock/UninterruptableSpellHandler.cs

View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2143

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SVN Revision 2142

Posted 1 week ago ago

Commit from yemla

Log Messages
- Changed: In Ablative some info on DelveInfo and update change on sending correct message.
- Changed: Several Artifacts OnEffectExpires to do the updated creation Model
- Changed: In StyleDmgAbs updated more like Ablative change
- Changed: DreamSphere to be correct checks on DreamGroupMorph and self morph not to break.

Files Changed:
MODIFY - DOLSharp/trunk/GameServer/spells/AblativeArmorSpellHandler.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Artifacts/AtlantisTablet.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Artifacts/BandofStars.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Artifacts/DreamSphere.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Artifacts/MaddeningScalars.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Artifacts/ScarabVest.cs
MODIFY - DOLSharp/trunk/GameServer/spells/Artifacts/StyleDmgAbs.cs

View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2142

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Recent Bug Reports

Displaying the 5 most recently updated issues

New Issue

[Fix in progress] - Issue 3864 - juggernaut
Reported: 6 months ago By: Krusck Updated: 3 days ago

juggernaut Ability doesnt work correctly need put level increase and mob size


[Fix completed] - Issue 3328 - Acuity on items/non list caster
Reported: 9 months ago By: Unknownymous Updated: 2 months ago

It seems that non list caster (as clerics, healer, heretics and so on) arent affected from acuity on items although they should. The buff shouldnt work, thats correct, but the acuity on armor does work on live.


[New] - Issue 14587 - Necromancer spells
Reported: 2 months ago By: Ysia

There's a great bug with necromancer spells. when the pet was in cac with an ennemy. If the player cast one spell, the spell are broken ok, and if the player make a spell in the queue list, the pet can cast. Sorry for  my poor english.


[New] - Issue 4450 - NEW svn WIERD mistake
Reported: 3 months ago By: zycron80 Updated: 3 months ago

Lastest Svn all archer's are broke. in the /playerclasses/classranger.cs for EX.  player.AddAbility(SkillBase.GetAbility(Abilities.Weapon_Archery)); they cannot use bows all the archer classeas are this way that should be Shortbows or Crossbows or w/e 


[Awaiting team input] - Issue 4425 -
Reported: 3 months ago By: Updated: 3 months ago

Mauler power drains now appropriate damage and power except that it is not capping at mob level


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