What is Dawn of Light?
Want to find out more about Dawn of Light? Visit the About page

Displaying the 5 most recent SVN commits
Posted 2 hours ago ago
Commit from tobz
Log Messages
- Adding missing files, woops!
Files Changed:
ADD - DOLSharp/branch/genericdatabase/DOLDatabase/Handlers/
ADD - DOLSharp/branch/genericdatabase/DOLDatabase/Handlers/MySQLObjectDatabase.cs
ADD - DOLSharp/branch/genericdatabase/DOLDatabase/Handlers/XMLObjectDatabase.cs
ADD - DOLSharp/branch/genericdatabase/DOLDatabase/IObjectDatabase.cs
View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2189
Posted 20 hours ago ago
Commit from tolakram
Log Messages
- Bugfix: Fixed the resist calculation for permanent charm spells. This corrects an issue with the new Mentalist and Minstrel permanent charm spells as well as the Sorcerer charm spell which would cause high resists on same level mobs.
Files Changed:
MODIFY - DOLSharp/trunk/GameServer/spells/CharmSpellHandler.cs
View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2188
Posted 1 day ago ago
Commit from tolakram
Log Messages
- Bugfix: Corrected logic for mana regeneration on Vampiirs and Maulers.
- Changed: Regen code for Vampiir and Maulers now works like patch 1.101
Files Changed:
MODIFY - DOLSharp/trunk/GameServer/gameobjects/GameLiving.cs
View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2187
Posted 2 days ago ago
Commit from bluraven
Log Messages
Changes from BluRaven:
- Added: ArtifactEncounters folder with BasicEncounterMob and TetheredEncounterMob scripts.
- Added: MasterLevelEncounters folder with EncounterMgr and ML1FireIsland scripts.
ML1FireIsland script is included for reference as an example of how to build an artifact or master level encounter.
Files Changed:
ADD - DOLSharp/trunk/GameServerScripts/ArtifactEncounters/
ADD - DOLSharp/trunk/GameServerScripts/ArtifactEncounters/BasicEncounterMob.cs
ADD - DOLSharp/trunk/GameServerScripts/ArtifactEncounters/TetheredEncounterMob.cs
MODIFY - DOLSharp/trunk/GameServerScripts/GameServerScripts.csproj
ADD - DOLSharp/trunk/GameServerScripts/MasterLevelEncounters/
ADD - DOLSharp/trunk/GameServerScripts/MasterLevelEncounters/EncounterMgr.cs
ADD - DOLSharp/trunk/GameServerScripts/MasterLevelEncounters/ML1FireIsland.cs
View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2186
Posted 2 days ago ago
Commit from tolakram
Log Messages
- Bugfix: Exclude necromancers and npcs from previous target fix.
Files Changed:
MODIFY - DOLSharp/trunk/GameServer/spells/SpellHandler.cs
View Changes:
http://dolserver.svn.sourceforge.net/dolserver/?view=rev&rev=2185
Recent Bug Reports
Displaying the 5 most recently updated issues

[New] - Issue 15214 - Missing 15-19 BG
Reported: 2 weeks ago By: Keedo420
I wasn't sure if this would be classified as a bug or if it was left out on purpose, but in the v 1.9.3 r2018 Database, there is no level 15-19 Battleground defined. Region 236 (Hills Of Caret) is the 10-14 BG and 238 (Thidranki) is the 20-24 BG, but 237 (called Drizzle in the table, though it is actually Killaloe ingame) is set as the 45-50 BG.
[New] - Issue 3828 - Minstrel Stealth and Active Pulse Spell
Reported: 8 months ago By: brink668 Updated: 3 weeks ago
From live when a Minstrel has a pulsating spell like Speed, and the player clicks on stealth it will cancel the current pulsating spells and go into stealth mode. At the current time this is not true. The user must disable all pulsating spells before being allowed to click on stealth mode for activation.
The pulsating spells should cancel instantly as soon as the player or in our case minstrel clicks Stealth Mode.
I have not tested this to see if players in a group of a minstrel has issues with stealthing if a pulsating spell is active. As a result this may cause issues for stealthers trying to hide when inc is appraoching.
[Fix in progress] - Issue 3864 - juggernaut
Reported: 7 months ago By: Krusck Updated: 1 month ago
juggernaut Ability doesnt work correctly need put level increase and mob size
[Fix completed] - Issue 3328 - Acuity on items/non list caster
Reported: 10 months ago By: Unknownymous Updated: 3 months ago
It seems that non list caster (as clerics, healer, heretics and so on) arent affected from acuity on items although they should. The buff shouldnt work, thats correct, but the acuity on armor does work on live.
[New] - Issue 14587 - Necromancer spells
Reported: 3 months ago By: Ysia
There's a great bug with necromancer spells. when the pet was in cac with an ennemy. If the player cast one spell, the spell are broken ok, and if the player make a spell in the queue list, the pet can cast. Sorry for my poor english.
|